![]() ![]() This is a book that really wants to explore the Akashic Brotherhood as "the Buddhist Tradition," and there was clearly some thought and research put into that idea. ![]() So Mage is fundamentally a game about religion, but it's also frequently sloppy and careless about how religious ideas are used, but it's also really pretentious (not that we'd know anything about that around here), but it's also tuned in to pop culture, but it's also just totally mired in the chaos of the expansive White Wolf canon. I guess we'll just have to dive in and hope to come out the other side in a reasonably dignified manner. I'm not sure I'm entirely qualified to critique it, but I think I have to, because it's the first book in the line that pulls together all of Mage's disparate threads to become recognizably the game I first encountered in 2001. Akashic Brotherhood is a complicated book.
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